Extends:
Modifiers:
Source code
SFWeapon.SFAlienBeam%%
| PostBeginPlay () | |||
| Tick (float DeltaTime) | |||
| Timer () |
{
Physics=PHYS_Rotating
RemoteRole=ROLE_SimulatedProxy
LifeSpan=0.270000
Rotation=(Roll=20000)
DrawType=DT_Mesh
Style=STY_Translucent
Texture=Texture'k_GorillaTex.FX.AlienBeam'
Mesh=LodMesh'SFWeapon.ALBeam'
DrawScale=0.440000
bUnlit=True
bParticles=True
bFixedRotationDir=True
RotationRate=(Roll=1000000)
DesiredRotation=(Roll=20000)
}